Z machine interpreter for coco3 os94/29/2023 ![]() ![]() ![]() While the old Infocom interpreters are still available, the license situation is not clear so it is risky to use in new work, especially commercial. We were looking for a redistributable interpreter of Infocom and Inform games that could be used for new interactive fiction works on the C64. If you want to follow what's happening with Ozmoo, we recommend you to star the project. We expect almost all games to run just fine. There are probably still some bugs, and we will work to fix them as soon as we hear of them or notice them. A few minor features are missing, like output to printer and the ability to save and restore arbitrary parts of memory, and chances are they won't be added. Update 2018-Dec-27: We now consider Ozmoo ready for production use. Update 2019-Jun-04: We have created release 2, with several new features, many bugfixes, better docs and other improvements. Bugfixes, new cursor customization options, and a loader showing an image of your choice while the game loads. Update 2020-Dec-20: Release 5 with new C128 and Plus/4 targets, Beyond Zork mode, preload updates and bug fixes. Update 2021-Mar-02: There is now an official port of Ozmoo for Acorn computers. Update 2021-Mar-19: Release 6 with input history, input colours, a new font and bug fixes. Update 2021-May-04: Release 7 with new MEGA65 target, improved z3 statusline on 80 column displays. Update 2021-Oct-03: Release 8 with MEGA65 speedups, plus optimizations and bugfixes for all platforms. Update 2021-Nov-28: Release 9 with support for z1, z2 and z7 games. Update 2022-Jun-16: Release 10 with MEGA65 support for sound, unlimited dynamic memory and large stack (the stack mod makes it possible to play some lightweight Inform 7 games). Update 2022-Aug-09: Release 11 with support for a scrollback buffer on MEGA65, C64 with REU and C128 with REU. Update 2022-Dec-20: Release 12 with support for smooth scrolling on C64 and C128 in 40 column mode, player-selectable scroll speed and tear-free scrolling, plus optional scrollback buffer in RAM for all platforms. Written by Johan Berntsson and Fredrik Ramsberg in 2018-2022 This page was originally managed by Kevin Bracey or Cedric Knight.A Z-machine interpreter for the Commodore 64 and similar computers ![]() Maintained as a historical archive by the Interactive Fiction Technology Foundation.Ĭopyright 1993-2018 IFTF, CC-BY-SA unless otherwise noted. This site is no longer supported information may be out of date. It includes a full screen model with Blorb and V6, optional Quetzal format, and support for character sets other than Western European. Windows Frotz 2002 is a newer interpreter based on the later Frotz code and is actively maintained by David Kinder. Nitfol has a simplified screen model, but does support Blorb sound and Quetzal and includes many built-in debugging commands.įor Windows, WinFrotz provides a high quality V1-V8 implementation, but does not support Blorb or Quetzal. The state-of-the-art interpreters are currently Zip 2000 for RISC OS, which completely implements all current standards, and Zip Infinity for Mac OS and Zoom on Unix and Mac OSX, which come very close. Support for Quetzal-format saved game files.Support for Blorb-format graphics, sound effects and music.Conformance to the Z-Machine Standard v1.0.Full support for Z-Machine versions 1 to 8.Higher versions, particularly V6, are rarer. Versions 1 to 5 of the Z-machine are widely implemented. In practice limitations are imposed by the platform, such as screen size, and interpreters vary in the level of support for particular features. The highest ideal is that a story file will function identically on every platform, and saved games move freely between interpreters. The name "ZIP" has also been used for some of the subsequent freeware interpreters, notably Mark Howell's and its descendents. Infocom's own interpreters were called "ZIP"s (Z-language Interpreter Programs), and were released for a number of systems from the TRS-80 to MS-DOS. To aid browsing the catalogue, interpreters are grouped by platform, and ranked in rough order of functionality. The Z-Machine is possibly the most portable virtual machine ever created, meaning that programs generated using Inform can be easily run on machines ranging from the Commodore 64 to the latest Mac OS X system, from the lowliest handheld to the highest-end workstation.Īll you need is an interpreter for your platform of choice. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |